Working with the Wwise Sound Engine.
So this week I have been implementing the sound banks for the games. We decided on Wwise because of all the features it offers. It has the ability of setting all the behaviors in the authoring tool, and trigger those behaviors with code inside the game engine. Getting used to the terminology and learning the C++ API has been the most challenging part so far.
I succesfully integrated sound effects to the game and baground music for different Game States. In case you were wondering, this is what WWise looks like: