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Pong Networking Client/Server

Hey wassup, just got done with the client side for a pong online game using UDP. Check it out:

It’s a simple pong game that bounces a meatball between two players. The server sends updates of the game state to all of the clients, which send messages about changes in the players input. Got the server side half way complete.

Update: Client side working with sequencing, YAY!

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