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Making a mobile 2D shooter game

Making a mobile 2D shooter game

Today I started working on a simple shooter game. It will be a fast and fun 2D shooter that is easy to learn, imposible to master! The art comes from the donation package. I want to take advantage of the accelerometer to create some cool gameplay mechanics. It runs on mobile devices (android and iOS) and is built using Lua and CoronaSDK.

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How to change delay for Dock autohide – OSX

A nice trick to make the autohiding mac Dock appear almost instantly.

  1. Open
  2. Type in this command:

defaults write autohide-delay -float 0 && killall Dock

If you ever want to revert these changes and get the delay again, use this command in the terminal:

  1. Open
  2. Type in this command:

defaults delete autohide-delay && killall Dock


A better NSLog!

While using objectiveC, try this macro to get detailed information with each NSLog, like line number, function name. It takes multiple arguments and can replace NSLog without a problem. Here is the macro:

//A more detailed NSLog by
#define NSLog(__FORMAT__, ...) NSLog((@"\n\t {LOG} %s -[Line %d]=> " __FORMAT__ "\n\n"), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)

The resulting console log will look something like this:

2013-06-18 15:12:07.062 AppName[12172:c07]

{LOG} -[ViewController viewWillAppear:] -[Line 67]=> A Log Message


A Better SlideView for Corona SDK

I was making an app that needed 2 SlideViews on the same scene, but there  is a problem with the sample code for a SlideView in Corona SDK: You can only have one SlideView per scene.

I modified the code to make the SlideViews independent from each other, enabling the creation of more than one instance for a single scene.

This simple tutorial will guide you on how to create a GroupObject that contains images to slide through, and implement the “touch” listener that will scroll through the images.

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