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Making a HUD and Minimap

I’ve been working today on the concept for our Heads Up Display or HUD. The HUD is basically all the information that will be displayed on the screen during gameplay. First I had to determine what information we wanted to display and how important it is. Depending on its importance, we give it a certain amount of screen space. The more important, the larger the element on the HUD.

For our game, we need to display:

  • Base core health
  • Minimap
  • Gun Heat
  • Score
  • Resources
  • Orbital Strike
And this is what me and Jordan came up with:


Its all fun and games until someone looses an eye.


Awsome shortfilm, only 9 minutes long. She is angry at him because he takes everything too far… And she falls for chocolates.

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