I’ve been working today on the concept for our Heads Up Display or HUD. The HUD is basically all the information that will be displayed on the screen during gameplay. First I had to determine what information we wanted to display and how important it is. Depending on its importance, we give it a certain amount of screen space. The more important, the larger the element on the HUD.
For our game, we need to display:
- Base core health
- Gun Heat
- Orbital Strike