Dinocalypse is a frantic 3rd person shooter, created by 8 programmers and 3 artists over a period of 5 months.
Also check out our website: www.dinothegame.com
For dinocalypse I designed/created/implemented:
- Physics-based particle engine using DirectX. Physics are implemented using HLSL shaders.
- Particle Editor tool using C# that exports and loads the emitter settings into game.
- 3D Sound utilizing Wwise audio engine.
- Emitters functionality: Size over time, color over time, gravity, fade in/out, Random velocity between 2 values, etc…
- Audio announcements system
- Sample code… (coming soon)