This is part 1 of a series of tutorials for getting started with IoT (Internet of things). I’m writing these posts to document my adventures developing an Internet of Things project, hoping that they might serve as a guide to others. Throughout the different steps of the project, we will create a network of “Things” that senses the world and acts in real-time. We will be using Raspberry Pis, NodeMCUs, sensors, actuators, and software to create a centralized dashboard where all “Things” can be monitored and controlled.
I really enjoy using the terminal. I wanted to learn how to debug from it and decided to give lldb a try. After asking google a lot of questions I found snare/voltron . Voltron looks amazing and makes debugging with lldb a lot more visual.
Here is a screenshot of lldb debugging of a simple hello world program with Voltron
After getting this setup, I went back to work on an app on XCode, and realized that I had broken it. My simulator would lock up and I would have to force quit XCode.
Today I started working on a simple shooter game. It will be a fast and fun 2D shooter that is easy to learn, imposible to master! The art comes from the Kenney.nl donation package. I want to take advantage of the accelerometer to create some cool gameplay mechanics. It runs on mobile devices (android and iOS) and is built using Lua and CoronaSDK.
I recently found a post about a designer font made for developers. I fell in love with it, got myself a license and was really happy to have such a nice font. The problem: It does not work with my XCode out of the box! I had to modify the settings to make it look real cool. Here is the final result for the Operator Mono font running on XCode: